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The Influence of Video Games on Literary Works: Culture and/or Science



Boško Francuski


CLIMB. Culture, Language, Literary, Translation, Library and Information Studies, Teaching Methodology and Book History, Vol. 5/2 (2017)

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@Incollection{francuski:2017:videogames, Title = {The Influence of Video Games on Literary Works: Culture and/or Science}, Author = {Francuski, Boško}, Booktitle = {Култура и/или наука. 2 / 5. међународна научна конференција CLIMB, Београд, 1-3. јуни 2017.}, Publisher = {Универзитет у Београду, Филолошки факултет}, Year = {2017}, Address = {Београд}, Chapter = {23}, Editor = {Вранеш, Александра and Марковић, Љиљана}, Note = {23}, Number = {2}, Pages = {315--336}, Series = {CLIMB. Culture, Language, Literary, Translation, Library and Information Studies, Teaching Methodology and Book History}, Volume = {5}, Doi = {10.18485/climb.2017.5.2.ch23}, Doiurl = {http://doi.fil.bg.ac.rs/volume.php?pt=eb_ser&issue=climb-2017-5-2&i=23}, HowPublished = {print}, ISBN = {978-86-6153-494-2}, ISSN = {2560-3426}, Language = {english}, Url = {http://doi.fil.bg.ac.rs/pdf/eb_ser/climb/2017-2/climb-2017-5-2-ch23.pdf} }